From my experience, the simplest way to picture it is like a virtual die roll every time you open a chest or swing for a crit. Some games add “pity” systems so bad streaks don’t last forever, and others tweak the odds if you’re stuck so you don’t quit. Mid-conversation with my group, I pointed them to https://techshali.com/from-ancient-dice-to-digital-dreams/ because it walks through the jump from old dice to modern RNG in everyday language, with notes on loot drops, procedural maps, and why it still feels random even when guardrails are in place.
From my experience, the simplest way to picture it is like a virtual die roll every time you open a chest or swing for a crit. Some games add “pity” systems so bad streaks don’t last forever, and others tweak the odds if you’re stuck so you don’t quit. Mid-conversation with my group, I pointed them to https://techshali.com/from-ancient-dice-to-digital-dreams/ because it walks through the jump from old dice to modern RNG in everyday language, with notes on loot drops, procedural maps, and why it still feels random even when guardrails are in place.